Read reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game and enjoy it on. Jahr Anpassung of the Classic Russian Card Game Durak (Kartenspiel), Battle of Durak (Kartenspiel) Merkmale New Rules, Complex Strategies, and a. Card games Fool simple and Fool translating - rules of the game: The game uses a deck of 36 cards (the dignity of cards by seniority: from ace.
Übersetzung für "durak" im EnglischRead reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game. "Durak" bedeutet Narr. Der Narr in diesem Spiel ist der Verlierer – der Spieler, der noch Karten hat, wenn alle anderen Spieler keine Karten mehr haben. Das auf. With Durak - Fool Or Not, you can play this game wherever you want! How to play: Durak - Fool Or Not has the classic rules of the worldwide known game.
Durak Rules What’s New: VideoDurak Strategy Guide - 13 Basic Tips \u0026 Tricks
The same applies if after the defender picks up, the attackers give too many additional cards: the defender only accepts six attack cards in total including any beaten cards ; the remainder are given back to the attackers.
In practice an attacker may play several cards at once, provided that all are legal. For example an attacker might begin by playing two sixes, rather than playing one six, waiting for it to be beaten or picked up, and then producing the other six.
There is no real point in doing playing more than one card at a time, except to speed up the game; the same cards could equally well be played singly.
In fact, attacking with more than one card gives the defender the advantage of seeing more of the attack before deciding whether and how to try to beat the cards.
After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.
The attacker replenishes first, then the other players who joined in the attack, in clockwise order, and finally the defender. If there are not enough cards in the talon to go around, cards are drawn as usual until it is exhausted.
It may be that some of the later players do not draw any cards. The face up trump is drawn as the last card of the talon. After the talon is exhausted, the play continues without drawing.
If you are dealt the lowest trump the six or if you draw it from the talon, you are allowed to exchange it for the face up trump, placing your six of trumps under the talon and adding the turned up trump to your hand, at any time before the talon is exhausted.
The six of trumps can only be exchanged by its original holder; if you acquire it from another player as one of the cards you pick up when attacked you cannot exchange it for the turned up trump.
If a player draws the trump 6 while replenishing, it can be swapped for the turned up trump even if that would be drawn by another player before the next bout.
Even if another player has already drawn the turned up trump, the player who drew the six can still demand to exchange it provided that the bout after the one which exhausted the talon has not yet begun.
The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left.
The defender is the next player in turn after the attacker - normally the player to the attacker's left. If an attack is beaten off, the defender becomes the next attacker, and the next player in turn is the new defender.
If an attack succeeds, the defender does not get a turn to attack. The new attacker is the next player in turn after the defender, and the new defender is the player after that.
Examples : In the following examples there are four players: North and South are partners against East and West.
Hearts are trumps and it is West's turn to attack North. As players run out of cards they drop out of the play, and the other players continue.
The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships:.
The principle is the same as with four players, but the effect can seem confusing at first. Fortunately, this play of three against two rarely lasts for many turns.
In the example above, if a second player of the W-N-SE team runs out of cards next, the remaining player will take the turns of all three team members, the other team continuing to play in rotation.
If on the other hand, one of the NW-E-S players runs out of cards, the play reduces to two against two. The sequence of play among the four players will depend on which player runs out of cards and when.
The principle remains the same: that the remaining players take turns to play for their team. Notice that in this case the four surviving players happen to be arranged with partners sitting next to each other, rather than opposite.
When a third player drops out, the situation becomes straightforward. Either one team has lost, or the game has become two against one, with the two players playing alternately for their team.
When playing as individuals, the game continues after the talon is exhausted until at the end of a bout, only one player has any cards left.
This player is the loser the fool and must deal the next hand. When playing with teams, the game ends when at the end of a bout, all the players of one team have run out of cards.
The team which still have cards are the losers. The losing team is free to decide which of them should be given the job of dealing the next hand, even if only one of them was actually left with cards.
If the players are of unequal skill, it will be advantageous for the weaker player to deal, so that the stronger player is the first defender.
Note that the game can only end at the end of an bout. If after the final attack has been beaten off, no one has any cards left, the game is a draw.
This can happen when one team attacks with all their remaining cards, and all of the defender's cards are used to beat off the attack. If at this point no one has any more cards and the talon is exhausted, the game is a draw, and the loser of the previous hand deals again - hence the saying: "Staryy durak khuzhe novykh dvukh" "An old fool is worse than two new ones".
An older rule was that the player to dealer's left begins, even in the first hand of the session. Probably some people still play this way, though it is now unusual.
For the second and subsequent hands there are two alternative rules - players should agree at the start which to use:.
Some players do not allow the trump six to be exchanged for the face up trump. Some allow it to be exchanged for the ace, but not for any other trump.
When five or six people play Durak, it is possible to use a full 52 card pack rather than just 36 cards. This variation is very rare - normally 36 cards are used.
The rules of play with 52 cards are the same except that it is the two of trumps rather than the six that can be exchanged for the face up trump and there will always be a talon.
The player with the lowest trump is the first attacker. The attacker opens the turn by playing one card face up on the table as an attacking card.
The player to the attacker's left is the defender. Ace is the highest rank and six is the lowest. Trumps always beat non-trump cards regardless of rank e.
The defender attempts to beat the attacking cards by playing defending cards from their hand. One card is played in defense of each attacking card.
Non-trump attacking cards may be beaten by either a a higher card of the same suit or b a trump. Players Two to six players can play this game.
A Trump suited card outranks any card of a non-trump suit. The Object of The Game The main objective of the game is not to be the last player remaining with the cards.
The Gameplay In this game, there is an attacker and a defender. Direction of Play The player on the left of the dealer is the first attacker and the player on the left of the attacker is the first defender.
Attacking and Defending The attacker plays a card in the middle and the defender has to beat that card.
The game continues this way. The last player remaining with the cards loses the game. Now, you know How to Play Durak. However, if this card is of the suit of Spades, the card is randomly placed back into the center of the pack and the next card from the stock is drawn.
If this next card is also a Spade, he does the same thing, repeating this until he draws a card other than a Spade to be set as the trump suit for the hand.
Since players will, through the course of the game, draw cards from the stock to replenish their hands, the last card of the stock is considered this face-up trump card and will be drawn as the last card from the stock as necessary.
The player to the immediate left of the dealer has the first turn. The goal of Musta Maija is similar to most other games related to Durak, which is to play the last of one's cards to the table, as the last player to do so is said to lose the game.
Each turn consists of the player whose turn it is placing a number of cards on the table, as an attack. The cards placed must all be of the same suit and he cannot play more cards to the table than the player to his left has cards remaining currently in his hand.
The cards should be each placed in a row on the table, in any order, all exposed. The player may play any number of cards as long as all the cards are of the same suit.
This same player should then draw an equal number of cards from the stock to replenish his hand to five cards if he has less then five cards currently in hand.
If the stock becomes exhausted, a player does not draw any additional cards and simply completes the hand with the cards remaining in hand.
After the attack cards are played, the player to that player's left then attempts to defend against this attack.
In order to defend against a specific attack card, he may play a card of the same suit but of a higher rank. If the cards played by the attacker are not of the trump suit, he may also beat the card by playing any card of the trump suit on top of the card.
After the Defender plays any cards he intends to play to attempt to beat the attackers cards, he also draws from the stock to replenish his hand to five cards as appropriate.
If the stock is empty, he draws no cards and simply continues play with the cards left in his hand. After the Defender has beaten any cards he is capable and willing to beat, any beaten cards and the cards used to beat them are set aside in a discard pile, out of play.
Any cards the Defender was unable or chose not to beat, he must take from the table into his own hand. If the Defender was able to beat every card played by the attacker, all the attacking and defending cards are removed from play, and the turn moves to the Defender who becomes the new attacker with the player at his left becoming the Defender.
However, if the Defender was unable or elected not to beat all the attacking cards, he must take any unbeaten cards into his hand and the turn moves to the player to the Defender's immediate left.
Although considered a member of the suit of Spades, it can only be played during an attack as it can not beat any other cards. However, when played during an attack, no other card can be used to beat this card by a Defender.
Once the stock pile is exhausted and a player plays the last of his card, he drops from the game. The last player to have cards remaining in his hand is said to have lost the game.
Panjpar : Panjpar is another game of this type which gained notoriety as the game was prominently featured in the novel and later film The Kite Runner by Khaled Hosseini.
In the story as well as in real-life, Panjpar is a favorite game in the Nation of Afghanistan and the name of the game can be translated to "Five Cards".
It is played similarly to Durak, specifically Prostoy Durak to be described shortly. Panjpar is a two-player game, played using one standard 52 card deck.
The ranking of the cards in this deck are as follows from high to low : Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. Determination of the first dealer can be performed using a variety of methods, with draw of high cards a common method.
Using this method, each player would draw a card from the shuffled deck, with the player drawing the higher card set as the first dealer.
If both players draw cards of equal rank, they would each discard the previous card drawn and draw another. The player drawing the highest such card is set as the first dealer, and thereafter the role of dealer alternates amongst the two players after each hand.
Before beginning the deal, the dealer's opponent should then take a guess as to what color he believes the trump suit will be red or black.
If he is correct, he has the first play, and if incorrect his opponent the dealer has the first play of the hand. Once the dealer has been determined he should thoroughly shuffle the deck and offer it to his partner to cut.
After the cut, the dealer begins dealing the cards, one at a time and face-down starting with his opponent. He continues dealing until each player has a five card hand.
The next card is then dealt face-up to the center of the table to determine the trump suit for the hand. The suit of this card sets the trump suit to be used during the hand called rang.
After dealing this card, the dealer then places the remainder of the deck partially covering the trump card and a right angle.
This pile of cards is the stock pile. Whichever player was determined to play first has the first move called an attack.
An attack consists of the player playing one, three or five cards face-up to the table from his hand. If playing a single card, the player may play any card from his hand.
However, there are certain rules that must be followed in playing multiple cards three or five during an attack play.