IMPORTANT: Pleas don't install this app, use its successor, the "Snapszer 2" app instead (the one with red 66 in its icon). This app is no longer. ähnliche Kartenspiele sind: Sechsundsechzig, 66, Sixty Six, Snapszer, Snapszli, Santase, Mariás, Tute, Tyziacha. Mehr. CHF Kaufen. Überprüfen Sie die Übersetzungen von 'Snapszer' ins Deutsch. Schauen Sie sich Beispiele für Snapszer-Übersetzungen in Sätzen an, hören Sie sich die.
Schnapsen mit KarlDer Name Schnapsen (ungarisch Snapszer) leitet sich von schnappen, das heißt mit Trumpf stechen ab. Volksetymologisch wird der Name dagegen häufig. IMPORTANT: Pleas don't install this app, use its successor, the "Snapszer 2" app instead (the one with red 66 in its icon). This app is no longer. ähnliche Kartenspiele sind: Sechsundsechzig, 66, Sixty Six, Snapszer, Snapszli, Santase, Mariás, Tute, Tyziacha. Mehr. CHF Kaufen.
Snapszer Screenshots VideoSNAPSZER STRATÉGIA KEZDŐKNEK 1. rész Mühle HD. Dame von einer Farbe, so kann er dies, wenn er am Zug ist, ansagen melden und erhält dafür wie folgt Augen gutgeschrieben. Mills Nine Champions League Der Frauen Morris. Schwache Progammierer am Werk, da jede Karte vorhersehbar ist, melde mich für Stellenangebote Merkur nächsten Jahre wieder ab.
If you have any suggestions, bug reports, feel free to contact me via e-mail. Snapszer Schnapsen, 66 1. Snapszer Schnapsen, 66 Tags Card.
Download APK Snapszer Schnapsen, 66 Similar to Snapszer Schnapsen, Teen Patti Cash 3. A game for 2 to 6 players based on a card game designed by a famous board and card game designer Reiner Knizia.
Try to get as many of your colored penguins to the iceberg as possible. On your turn you play one of your colored penguins to build up Free Numloop 7.
The game continues in this way until the talon is used up — unless one of the players has previously announced 66 points or flips the turn-up to close the talon see below.
If the talon is used up or was closed, players must follow suit Farbzwang and win the trick if possible Stichzwang from this point onwards. That means during their turn a player must:.
Following suit Farbzwang always takes precedence over winning the trick Stichzwang : a player may not play a trump if they can follow suit.
A breach of this rule is called revoking and is penalized with the immediate loss of the game and the opponent receiving 3 points.
If a player reaches 66 or more card points Augen after winning a trick or announcing a marriage see below , he may 'go out' ausmelden , usually by saying "I have enough" Ich habe genug or just "enough" genug.
A player may not go out at any other time. After this, the game ends and each player counts the card points they have amassed.
Even if a player discovers he has fewer than 66 card points and has thus ended the game by mistake, play stops and his opponent wins as many points as the player would have won if they had been right.
If neither player goes out before the last card is played, the last card must be played and the winner of the last trick is the winner of the game, scoring one point.
This rule does not apply if the talon has been closed see below. If a player holds a King and Ober or King and Queen of the same suit, they may meld them ansagen, melden when it is their turn and score the following bonus points:.
Forehand may meld a marriage at the start. However, for the Sharp Schnapsen variant detailed below, the marriage may only be melded after the player wins their trick and not at the start.
The player who melds a marriage must play one of the 2 cards to the next trick. However, in Sharp Schnapsen, the melding player must play the king.
If the player who has melded a marriage fails to take any tricks during the game, the marriage points do not count. If the marriage card is subsequently beaten on the next trick and the player later takes a trick later in the deal, the points still stand.
To avoid subsequent disputes in scoring the points, it is recommended to show both the cards of the pair. The King-Queen pair is known in games of the Bezique family and in Poch as a marriage.
This term is common and makes more sense when playing with French suited cards. During their turn, if a player holds the Trump Unter or Trump Jack , the player may exchange it for the trump turn-up before leading their next trick.
Forehand may do this before the game starts. However, in Sharp Schnapsen, the Trump Unter can only be exchanged after the first trick is played out.
If there is only one talon card left on the trump turn-up, a player may exchange, but not close, the talon.
When it is his turn, if a player believes he can achieve the required 66 points without replenishing his hand from the talon, he can 'close' it.
He draws the turn-up from the bottom of the talon and lays it across the top. From this point, players must follow suit and attempt to win each trick just as if the talon had been exhausted.
If the player who closed the talon succeeds in collecting 66 points and claiming victory, he has won. If, however, a player takes the last trick, the closure of the talon is not a factor.
The number of game points scored depends on the number of card points collected at the time the talon is closed.
The player declares "20" or "40" and must lead one of the two cards to the trick and show the other card. Although a marriage can be melded any time that a player has the lead, the score does not count until the melder has taken a trick.
So for example, a player may declare 40 for the King-Queen of trumps on the opening lead, but if she doesn't take a trick by the end of the hand her score is zero.
If no one closes, eventually the last two cards of the talon are drawn - the last face-down card goes to the winner of this trick and the face-up trump to the loser.
After this the rules of play change and become more strict. Players must follow suit; also, subject to the requirement to follow suit the second player must beat the led card if possible.
This means that if your opponent leads a non-trump:. At any point, when it is her turn to lead, either player may close the talon, by flipping over the trump turn-up and placing it face-down on the top of the talon.
This is an undertaking to reach at least 66 card points using only the cards in one's hand. After the talon is closed, no more cards can be drawn from it, and the remaining cards are played according to the same rules as when the talon is exhausted: follow suit and head the trick if possible, otherwise trump.
The talon can only be closed after drawing a replacement card, when the players have hands of five cards each. It is possible to exchange the trump Jack for the trump indicator card and then also close the talon before leading to the next trick.
Note that in Schnapsen, unlike the German game 66, it is still possible to meld a marriage when leading to a trick, even after the talon has been closed.
Therefore a non-dealer who is dealt the Ace, King and Queen of trumps can do the following: close the talon, lead the Ace, then declare 40 and lead the King followed by the Queen.
The opponent cannot have more than one trump one is in the talon , so this will win unless the opponent is able to put fewer than 8 card points on these three tricks, and then win the remaining two tricks.
A player who believes she has 66 or more points can declare this fact, claiming to have won the hand.
Play ceases immediately. A claim may be made just after winning a trick or just after declaring a marriage, but not at any other time.
At this point there are two possibilities: the player claiming to be out is right, or she is wrong. If she is right, she scores points toward game as follows:.
If she is wrong, the opponent scores 2 game points, or 3 game points if the false claim is made before the opponent has taken a trick.
When a player closes the talon, reaches 66 points and goes out, the score is based on the tricks and points that the opponent had at the moment when the talon was closed : 1 game point if the opponent had 33 or more card points, 2 if the opponent had at least one trick but fewer than 33 points, and 3 if the talon was closed before the opponent won a trick.
This method of scoring is called Viennese closing Wienerisch Zudrehen or dark closing Zudrehen finster. If a player closes and subsequently fails to reach 66 and go out, the penalty is 2 points to the opponent, or 3 if the opponent had no tricks when the talon was closed.
These scores apply however few card points the opponent has taken. Note that it is not possible to go out after losing a trick. Therefore, if a player closes and plays on to the last card, but loses the last trick, his opponent automatically wins because the closing player cannot go out at this point, even if it turns out that he actually had 66 or more points.
The same scores of 2 or 3 game points apply in the unusual case where the opponent of the player who closed reaches 66 and wins by claiming first, before the closing player has gone out.
If neither player closed the talon and neither went out, i. To determine the correctness of a claim, both players' points are counted up by going through the cards won in tricks and adding 20's and 40's for declared marriages, though if both players agree on each other's scores this step can be skipped.